Gran Turismo 7 players are fighting back against reward nerfs
This story about rolling with the punches, boiled down, in 1:38 minutes.
What’s the fuss?
Racing gamers are up in arms because they’re getting reduced rewards from playing in a longstanding racing game. They’ve taken matters into their own hands.
The situation
Believe it or not, the above picture isn’t real-life — it’s from Gran Turismo 7.
- Since 1997, the Gran Turismo franchise is a series of racing simulation games developed exclusively for the PlayStation.
- Fans love the games for its hyper-realistic graphics and simulated racing mechanics, making it the most successful PlayStation-branded property.
This year’s Gran Turismo 7 was panned for its heavy use of microtransactions despite already being a fully-priced game.
- Players can alternatively receive in-game currency to purchase cars as rewards from playing, but a recent update to the game reduced/”nerfed” the amounts earnable.
- In response, players are exploiting certain technological loopholes so the game literally plays itself, resulting in millions of credits earned without picking up the controller.
Boiling it down
Gamers who played racing games of old relied on being able to earn in-game cars as podium rewards or having the option to buy them via in-game credits.
- The modernization of gaming, often include=ing in-game microtransactions, reared its ugly head into the racing genre as well.
- Modern racing games try to incentivize their player to shell out more money to pay for cars by making it harder to earn in-game credits through gameplay.
User-created scripts (i.e. lines of code) are unauthorized by game developers, often leading to users getting banned.
- Players can use these often simple scripts to automate certain parts of games, such as allowing a digital car to drive itself.
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